An industry war has begun to see who can build the newest, fastest, most popular game.
The explosion of the video game industry in the past decade has had many people questioning the content of the games being released.
Video games made their first appearance in the early 1970s.
The first generation of games used simple shapes and had minimal interaction.
The first game, Pong, attempted to simulate ping pong using two rectangle's as paddles, and a small square as the ball. This game displayed no violent acts or situations though.
The first of popular games to be considered violent was Pac Man.An example of this type would be robbing a bank to get money.There have yet to be any studies that take into account these two specific types, but most studies in the past have focused on both in some way.These shootings raise a valid concern that violent video games may be affecting the aggression of children and developing adolescents.The term aggression is very general and can refer to and influence a large number of personality traits and behaviors.An example of this would be getting revenge on someone that has done you wrong.Proactive aggression is a deliberate behavior that is controlled by external reinforcements and is usually a means of reaching a desired goal.They are so realistic that the United States government has even released a game, entitled America's Army, to help train the next generation of military specialists.In the late 1990's a large number of high-school shootings were blamed on violent video games, the most devastating being the shooting at Columbine High School in Colorado in 1999.The video game industry has grown by leaps and bounds since it's inception in the 1970s.One of the industry's giants, Nintendo, sold an average of three games every second from 1983 to 1995. That is equal to one game for every teenager on earth, or enough games that, laid end to end, scan the entire equator two and a half times ("Nintendo sells one billionth game," 1995).